![]() ![]() "But there are people who like everything in one place", you might say. ![]() A gunner seat, probably, with access to every turreted module? Perhaps a "Personal Quarters" where we could instantly sleep and logout? A Cargohold room with terminals to manage the Inventory tab, with Refinery, Sinthesis, etc? A Social room with access to Power Play, Galnet, etc? In short, I'm suggesting dismembering the omniscient, omnipotent and omnipresent pilot seat into smaller rooms, creating an effective funcional ship. Basically, give us some place to walk in and some screens to access functions today connected to ships pilot seat. Outside, additionally to the already present objects in the game, we would also find direlict bases / crashed ships to explore, which could also be present in space, not only on a planet surface.Ĥ- Design Ship interiors : probably this would be the most complicated due to the number of ships already present ingame. A way to move through environments: "Performance-wise", the transitions between station rooms and between hangar and the exterior environment would be done via Elevators and Hangar Doors which would hide the loading screen and the proportion between the base interior and planetary exteriors the same would happen when leaving a station on foot through, let's say, an Airlock - the same trick you already use when we jump from system to system.Plantary Bases could use this hangars as a door to the outside, so we could lower our SRV from ships and use them for planetary exploration or just leave the place, by foot, to explore Of course we are talking about a landing area / hangar where we could see, outfit, repair and reload our ships (and, naturally, activate SRVs). Hangars / landing area where we could see the ship (feature already present in Horizons expansion, where we can see our ship when landed on planets)."shops" where we could go to use the already present features we access using "Starport Services" screen (there could also be terminals where we could find the nowadays interface, for the lazy ones among us).a Social Hub where we could see and chat with other players' avatars (something like a bigger public space with some more private ones for squadron meetings, roleplay, business and so on).You could also use this "Capital Ship Dock" blueprint with the upcoming Fleet Carriers (in case you do not desire to create specific blueprints for each one of their roles - Mining, Exploration, etc).Ģ- Apply different "skins" (textures and decorations) to each subtype, according to each case: Standard Station, Wealthy, Tourism, Refinery, Tech Station, Agriculture, Damaged, Damaged (ongoing repairs) and Asteroid Base.ģ- Determine functionality: Do this keeping in mind we need basically: So, here is my suggestion, in steps:ġ- Design Station interiors: not much needed here, just add one blueprint for each station type - Coriolis, Ocellus, Orbis, Outpost, Asteroid Base, Capital Ship Dock, Installation and two or three for Plantary bases (all these types came from ED Wiki). What you must still provide is the immersion factor through first person experience (since VR is still there!). then I realized something wonderful: ELITE DANGEROUS IS ALMOST THERE! So, do you want overthrow their plans and thwart their evil market domination scheme? You can, because really, you already have done the most difficult part (I mean, "great gameplay" and "wonderful graphics" parts). If they manage to give us this three features, they will sure stablish a water divisor in Sci-Fi gaming market. Although their fruitition is still far in the distance, I consider them a real competitor, since they promise to give us players great gameplay, wonderful graphics, and incredible immersion thourgh first person experience and VR. We all Sci-Fi fans know there is a threat looming on the horizon called Star Citizen. This suggestion here popped up in my mind with a "why not?" and "how hasn't anyone considered that before?", so I decided to bring it to you. I'm your fan since Rollercoaster Tycoon 3, which brought me to Planet Coaster, then Elite Dangerous. ![]()
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